{"height":"190","type":"rich","image_url":null,"version":"1.0","author_name":"nakamura001","description":"OpengGL ES\u3092\u4f7f\u3063\u305f\u30b2\u30fc\u30e0\u30a8\u30f3\u30b8\u30f3\u3002\u3053\u3061\u3089\u3067\u7d39\u4ecb\u3055\u308c\u3066\u3044\u308b\u306e\u898b\u3066\u77e5\u308a\u307e\u3057\u305f\u3002 e3roid \u2013 open source 2D OpenGL game engine for Android features \u00ab rascarlo http://rascarlo.wordpress.com/2010/11/24/e3roid-open-source-2d-opengl-game-engine-for-android-features/ \u6d77\u5916\u306e\u30b5\u30a4\u30c8\u3067\u7d39\u4ecb\u3055\u308c\u3066\u305f\u306e\u3067\u6d77\u5916\u306e\u65b9\u304c\u4f5c\u3089\u308c\u3066\u308b\u306e\u304b\u3068\u601d\u3063\u305f\u306e\u3067\u3059\u304c\u65e5\u672c\u306e\u65b9\u307f\u305f\u3067\u3059\u3002 2010-12-02 - Android \u3067\u3044\u308d\u3044\u308d\u3084\u308b\u3088\uff01 ht\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fnakamura001.hatenablog.com%2Fentry%2F20101211%2F1292075672\" title=\"Android\u5411\u3051\u306e2D\u30b2\u30fc\u30e0\u30a8\u30f3\u30b8\u30f3\u300ce3roid\u300d - \u5f37\u706b\u3067\u9032\u3081\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","author_url":"https://blog.hatena.ne.jp/nakamura001/","blog_title":"\u5f37\u706b\u3067\u9032\u3081","blog_url":"https://nakamura001.hatenablog.com/","published":"2010-12-11 22:54:32","provider_url":"https://hatena.blog","title":"Android\u5411\u3051\u306e2D\u30b2\u30fc\u30e0\u30a8\u30f3\u30b8\u30f3\u300ce3roid\u300d","url":"https://nakamura001.hatenablog.com/entry/20101211/1292075672","categories":["Android\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0"],"provider_name":"Hatena Blog"}