{"author_name":"nakamura001","author_url":"https://blog.hatena.ne.jp/nakamura001/","width":"100%","blog_title":"\u5f37\u706b\u3067\u9032\u3081","title":" Unity 4.1 \u3067\u8ffd\u52a0\u3055\u308c\u305fMecanim\u306e\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u306e\u9332\u753b/\u518d\u751f\u6a5f\u80fd\u3092\u4f7f\u3063\u3066\u307f\u307e\u3057\u305f","provider_name":"Hatena Blog","description":"\u3053\u3061\u3089\u306eUnity\u516c\u5f0f\u306eMecanim\u306e\u30b5\u30f3\u30d7\u30eb\u306e\u4e00\u90e8\u3092\u5909\u66f4\u3057\u3066\u8a66\u3057\u3066\u307f\u307e\u3057\u305f\u3002 Animator Controller \u3068\u3044\u3046\u30b7\u30fc\u30f3\u3092\u958b\u304d\u3001 U_Character_REF \u3068\u3044\u3046 Prefab \u306b\u8a2d\u5b9a\u3057\u3066\u3042\u308b AnimatorController_UI.cs \u3092\u4ee5\u4e0b\u306e\u69d8\u306b\u5909\u66f4\u3059\u308b\u3068\u52d5\u753b\u306e\u69d8\u306a\u30c6\u30b9\u30c8\u304c\u884c\u3048\u307e\u3059\u3002 using UnityEngine; using System.Collections; public class AnimatorController_UI : MonoBehaviour { Animator animator; bool playbackFlag = false\u2026","categories":["Unity","Unity3d"],"provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fnakamura001.hatenablog.com%2Fentry%2F20130314%2F1363280383\" title=\" Unity 4.1 \u3067\u8ffd\u52a0\u3055\u308c\u305fMecanim\u306e\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u306e\u9332\u753b/\u518d\u751f\u6a5f\u80fd\u3092\u4f7f\u3063\u3066\u307f\u307e\u3057\u305f - \u5f37\u706b\u3067\u9032\u3081\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://nakamura001.hatenablog.com/","published":"2013-03-14 01:59:43","version":"1.0","type":"rich","image_url":null,"url":"https://nakamura001.hatenablog.com/entry/20130314/1363280383","height":"190"}