{"blog_url":"https://nakamura001.hatenablog.com/","url":"https://nakamura001.hatenablog.com/entry/20140506/1399398920","type":"rich","version":"1.0","provider_url":"https://hatena.blog","published":"2014-05-06 02:55:20","height":"190","width":"100%","categories":["WebGL"],"image_url":"https://images-fe.ssl-images-amazon.com/images/I/51q4DWpP6rL._SL160_.jpg","blog_title":"\u5f37\u706b\u3067\u9032\u3081","description":"Physics \u3084 Skinning \u306a\u3069\u7d50\u69cb\u9ad8\u5ea6\u306a\u4e8b\u3082\u3061\u3083\u3093\u3068\u89e3\u8aac\u3057\u3066\u308b\u307f\u305f\u3044\u3067\u3059\u3002\u3010Kindle\u7248\u3011WebGL Game Development (English Edition)\u4f5c\u8005: Sumeet Arora\u51fa\u7248\u793e/\u30e1\u30fc\u30ab\u30fc: Packt Publishing\u767a\u58f2\u65e5: 2014/04/25\u30e1\u30c7\u30a3\u30a2: Kindle\u7248\u3053\u306e\u5546\u54c1\u3092\u542b\u3080\u30d6\u30ed\u30b0 (1\u4ef6) \u3092\u898b\u308b\u3010\u7d19\u7248\u3011Webgl Game Development\u4f5c\u8005: Sumeet Arora\u51fa\u7248\u793e/\u30e1\u30fc\u30ab\u30fc: Packt Publishing\u767a\u58f2\u65e5: 2014/04/25\u30e1\u30c7\u30a3\u30a2: \u30da\u30fc\u30d1\u30fc\u30d0\u30c3\u30af\u3053\u306e\u5546\u54c1\u3092\u542b\u3080\u30d6\u30ed\u30b0 (1\u4ef6) \u3092\u898b\u308b \u76ee\u6b21 \u2026","title":" WebGL \u3092\u4f7f\u3063\u305f\u30b2\u30fc\u30e0\u958b\u767a\u3092\u89e3\u8aac\u3057\u305f\u672c\u3001\u300cWebGL Game Development\u300d","author_url":"https://blog.hatena.ne.jp/nakamura001/","author_name":"nakamura001","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fnakamura001.hatenablog.com%2Fentry%2F20140506%2F1399398920\" title=\" WebGL \u3092\u4f7f\u3063\u305f\u30b2\u30fc\u30e0\u958b\u767a\u3092\u89e3\u8aac\u3057\u305f\u672c\u3001\u300cWebGL Game Development\u300d - \u5f37\u706b\u3067\u9032\u3081\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}