{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fnarolll.hateblo.jp%2Fentry%2F38127685\" title=\"\u3042\u308c\u30fc - \u306a\u308d\u30502\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"height":"190","type":"rich","author_name":"narol","width":"100%","provider_url":"https://hatena.blog","description":"Guru3d\u3055\u3093\u306b\u6b21\u671fAMD\u88fdGPU \u30b3\u30fc\u30c9\u30cd\u30fc\u30e0Hawaii\u306e\u30b9\u30da\u30c3\u30af\u30cd\u30bf\u304c \u30ea\u30fc\u30af\u3055\u308c\u3066\u304a\u308a\u307e\u3059\u3002 http://www.guru3d.com/news_story/amd_hawaii_r9_290x_gpu_specifications.html \u3046\u3080\u3080 \uff1emax 2816 shader units aka 44 shader clusters - in any case more than the 2304 shader \u30b7\u30a7\u30fc\u30c0\u30fc\u6570\u306f2816\u3067\u3059\u304b\u3002 \u524d\u306b\u898b\u305f4096\u3068\u3044\u3046\u306e\u306f\u306a\u3093\u3060\u3063\u305f\u3093\u3060\u308d\u3046\uff1f \u30d5\u30a7\u30a4\u30af\u30cd\u30bf\u306b\u91e3\u3089\u308c\u305f\u3093\u3067\u3059\u304b\u306d\u3047\u3002 \u3042\u3068\u6c17\u306b\u306a\u308b\u306e\u306f9\u670825\u65e5\u767a\u8868\u3067\u767a\u58f2\u306f10\u6708\u4e0b\u2026","title":"\u3042\u308c\u30fc","published":"2013-09-19 19:56:38","blog_url":"https://narolll.hateblo.jp/","categories":["GPU","#\u30d1\u30bd\u30b3\u30f3"],"version":"1.0","blog_title":"\u306a\u308d\u30502","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/narol/","url":"https://narolll.hateblo.jp/entry/38127685"}