{"provider_url":"https://hatena.blog","description":"\u672c\u65e5\u306fMRGT\u52c9\u5f37\u67a0\u3067\u3059\u3002 \u73fe\u5728MRGT\u306e\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3078PR\u3092\u63d0\u51fa\u3057\u3066\u3044\u307e\u3059\u3002 \u30ec\u30d3\u30e5\u30fc\u30a2\u30fc\u306e\u65b9\u304c\u30c1\u30a7\u30c3\u30af\u3057\u3066\u3044\u305f\u3060\u3044\u3066\u304a\u308a\u3001\u3044\u304f\u3064\u304b\u306e\u4fee\u6b63\u4f9d\u983c\u304c\u6765\u3066\u3044\u307e\u3059\u3002 \u4eca\u56de\u306f\u6b8b\u3059\u6700\u5f8c\u306e\u4fee\u6b63\u4f9d\u983c\u306b\u30c8\u30e9\u30a4\u3057\u307e\u3059\u3002 \u3007\u30e1\u30bf\u30b7\u30a7\u30fc\u30c0\u30fc\u306e\u5f79\u5272\u3068\u5b9f\u88c5 \u6700\u5f8c\u306b\u6b8b\u3063\u305f\u4fee\u6b63\u4f9d\u983c\u306fMetaShader\u306b\u95a2\u3059\u308b\u3082\u306e\u3067\u3057\u305f\u3002 Could you update the meta shader to also sample this emissive map? That way when generating static lighting (light maps) this texture is considered. \u30e1\u30bf\u30b7\u2026","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fredhologerbera.hatenablog.com%2Fentry%2F2022%2F07%2F02%2F000000\" title=\"GraphicsToolsStandardShader\u306eMetaShader\u306b\u95a2\u3057\u3066\u5b66\u3076 - \u591c\u98a8\u306eMixedReality\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2022-07-02 00:00:00","type":"rich","author_name":"Holomoto-Sumire","categories":["MRTK3","Shader"],"blog_url":"https://redhologerbera.hatenablog.com/","image_url":null,"height":"190","blog_title":"\u591c\u98a8\u306eMixedReality","url":"https://redhologerbera.hatenablog.com/entry/2022/07/02/000000","title":"GraphicsToolsStandardShader\u306eMetaShader\u306b\u95a2\u3057\u3066\u5b66\u3076","width":"100%","author_url":"https://blog.hatena.ne.jp/Holomoto-Sumire/","provider_name":"Hatena Blog"}