{"published":"2019-10-25 21:11:39","blog_title":"ronaldchris\u2019s blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fronaldchris.hatenablog.com%2Fentry%2F2019%2F10%2F25%2F211139\" title=\"Event handling in applets  Handle mouse events - ronaldchris\u2019s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"Event handling in applets Handle mouse events I think there is no game that doesn't \"interact\" with the player. In our case, as a programmer, you have two possibilities to allow the player to interact with the computer: the player has to use the mouse or the keyboard. In the next two chapters I want\u2026","version":"1.0","author_url":"https://blog.hatena.ne.jp/ronaldchris/","categories":[],"provider_url":"https://hatena.blog","width":"100%","provider_name":"Hatena Blog","author_name":"ronaldchris","url":"https://ronaldchris.hatenablog.com/entry/2019/10/25/211139","title":"Event handling in applets  Handle mouse events","blog_url":"https://ronaldchris.hatenablog.com/","type":"rich","height":"190","image_url":null}