{"categories":["Android","OpenGL"],"width":"100%","version":"1.0","published":"2010-05-06 22:14:21","provider_name":"Hatena Blog","blog_url":"https://rudi.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/rudi/","image_url":null,"provider_url":"https://hatena.blog","type":"rich","description":"onClick\u3092\u30c8\u30ea\u30ac\u30fc\u3068\u3057\u3066\u3001\u3053\u3093\u306a\u611f\u3058\u3067 int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); \u30c6\u30ad\u30b9\u30c1\u30e3\u3092\u4f5c\u6210\u3057\u3088\u3046\u3068\u3057\u3066\u3044\u305f\u3068\u3053\u308d\u3001 E/libEGL ( 1150): call to OpenGL ES API with no currentcontext (logged once per thread)\u3068\u3044\u3046\u30a8\u30e9\u30fc\u304c\u51fa\u3066\u3001\u3055\u3089\u306b\u3001\u8a2d\u5b9a\u3055\u308c\u305ftextures[0]\u306b\u306f0\u304c\u5165\u3063\u3066\u3044\u308b\u72b6\u614b\u306b\u306a\u308a\u307e\u3057\u305f\u3002 \u3061\u3083\u3093\u3068bind\u3067\u304d\u3066\u3044\u306a\u3044\u3088\u3046\u3067\u3001\u3053\u308c\u3092\u8868\u793a\u3057\u3088\u3046\u3068\u3057\u3066\u3082\u771f\u3063\u9ed2\u306a\u30c6\u30ad\u30b9\u30c1\u30e3\u304c\u8868\u793a\u3055\u308c\u308b\u3060\u3051\u3067\u3059\u3002\u3053\u308c\u306f\u3001(An\u2026","author_name":"rudi","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Frudi.hatenablog.com%2Fentry%2F20100506%2F1273151661\" title=\" glGenTextures()\u3067\u5931\u6557\u3059\u308b - \u305d\u3053\u306f\u304b\u3068\u306a\u304f\u66f8\u304f\u3088\u3002\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" glGenTextures()\u3067\u5931\u6557\u3059\u308b","height":"190","blog_title":"\u305d\u3053\u306f\u304b\u3068\u306a\u304f\u66f8\u304f\u3088\u3002","url":"https://rudi.hatenablog.com/entry/20100506/1273151661"}