{"height":"190","categories":["Android","OpenGL"],"image_url":null,"version":"1.0","type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Frudi.hatenablog.com%2Fentry%2F20100507%2F1273237749\" title=\" Indirect Buffer - \u305d\u3053\u306f\u304b\u3068\u306a\u304f\u66f8\u304f\u3088\u3002\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2010-05-07 22:09:09","provider_name":"Hatena Blog","url":"https://rudi.hatenablog.com/entry/20100507/1273237749","description":"E/OpenGLES( 351): Application (SDK target 0) called a GL11 Pointer method with an indirect Buffer.\u3068\u3044\u3046\u30a8\u30e9\u30fc\u304c\u51fa\u307e\u3057\u305f\u3002\u3053\u308c\u306f\u3001\u63cf\u753b\u306bbuffer\u304cdirect\u3067\u3042\u308b\u5fc5\u8981\u304c\u3042\u308b\u306e\u306bindirect Buffer\u3092\u4f7f\u3063\u3066\u3044\u308b\u304b\u3089\u8d77\u304d\u308b\u3053\u3068\u3089\u3057\u3044\u3067\u3059\u3002 Direct Buffer\u306f\u3001\u30d2\u30fc\u30d7\uff08Java\u30a2\u30d7\u30ea\u30b1\u30fc\u30b7\u30e7\u30f3\u7528\u306b\u78ba\u4fdd\u3055\u308c\u308b\u30e1\u30e2\u30ea\u9818\u57df\uff09\u5916\u306e\u30e1\u30e2\u30ea\u3092\u4f7f\u3046\u3082\u306e\u3067\u3042\u308a\u3001\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u304c\u9ad8\u304f\u306a\u308a\u307e\u3059\u3002\u305f\u3060\u3001\u5272\u308a\u5f53\u3066\u3084\u958b\u653e\u306b\u306f\u30b3\u30b9\u30c8\u304c\u304b\u304b\u308b\u3088\u3046\u3067\u3059\u3002direct buffer\u3092\u4f5c\u308b\u306b\u306f\u3001ByteBuffe\u2026","blog_title":"\u305d\u3053\u306f\u304b\u3068\u306a\u304f\u66f8\u304f\u3088\u3002","provider_url":"https://hatena.blog","title":" Indirect Buffer","author_url":"https://blog.hatena.ne.jp/rudi/","author_name":"rudi","width":"100%","blog_url":"https://rudi.hatenablog.com/"}