{"type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fseasons.hateblo.jp%2Fentry%2F20080621%2F1214073631\" title=\"C++\u3067\u66f8\u3044\u305fD3D\u30b3\u30fc\u30c9\u3092C#\u3067\u547c\u3073\u51fa\u3059 - Seasons.NET\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"Seasons","version":"1.0","provider_name":"Hatena Blog","blog_title":"Seasons.NET","categories":["C#","DirectX"],"provider_url":"https://hatena.blog","image_url":null,"blog_url":"https://seasons.hateblo.jp/","height":"190","published":"2008-06-21 03:40:31","title":"C++\u3067\u66f8\u3044\u305fD3D\u30b3\u30fc\u30c9\u3092C#\u3067\u547c\u3073\u51fa\u3059","description":"GameDev.net -- Hosting a C++ D3D engine in C# Winforms","author_url":"https://blog.hatena.ne.jp/Seasons/","width":"100%","url":"https://seasons.hateblo.jp/entry/20080621/1214073631"}