{"height":"190","published":"2019-08-25 23:55:16","categories":["In-Game Text [\u30b2\u30fc\u30e0\u5185\u6587\u7ae0]","Skills [\u6280\u8853]","Misc Skills [\u96d1\u591a\u6280\u8853]"],"blog_url":"https://shadowbanelore.hatenablog.jp/","image_url":null,"author_url":"https://blog.hatena.ne.jp/AzuhikoDaidaiboshi/","provider_url":"https://hatena.blog","blog_title":"\u30b7\u30e3\u30c9\u30a6\u30d9\u30a4\u30f3\u306e\u80cc\u666f\u4e16\u754c","provider_name":"Hatena Blog","width":"100%","url":"https://shadowbanelore.hatenablog.jp/entry/in-game-text/skills/misc-skills/toughness","author_name":"AzuhikoDaidaiboshi","version":"1.0","type":"rich","description":"Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall. \u82e6\u75db\u306f\u5236\u5fa1\u3067\u304d\u307e\u3059\uff1a\u5e8f\u5217\u5316\u3055\u308c\u305f\u7cbe\u795e\u306f\u305d\u308c\u3092\u975e\u63a5\u7d9a\u5316\u3057\u307e\u3059\uff0e\u8af8Pragna Technique\u304c\u5931\u308f\u308c\u307e\u3057\u305f\u304c\uff0c\u305d\u308c\u3089\u306e\u8af8\u6b8b\u97ff\u306f\u4eca\u65e5\u3067\u3082\u307e\u3060\u4f7f\u308f\u308c\u3066\u3044\u307e\u3059\uff0eP\u2026","title":"Toughness (\u5f37\u976d\u6027)","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fshadowbanelore.hatenablog.jp%2Fentry%2Fin-game-text%2Fskills%2Fmisc-skills%2Ftoughness\" title=\"Toughness (\u5f37\u976d\u6027) - \u30b7\u30e3\u30c9\u30a6\u30d9\u30a4\u30f3\u306e\u80cc\u666f\u4e16\u754c\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}