{"title":"","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fshinriyo.hateblo.jp%2Fentry%2F20111110\" title=\" - \u4e07\u5e74\u7d20\u4eba\u304b\u3089Hacker\u3078\u306e\u9053\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","author_name":"shinriyo","width":"100%","published":"2011-11-10 00:00:00","categories":[],"version":"1.0","blog_title":"\u4e07\u5e74\u7d20\u4eba\u304b\u3089Hacker\u3078\u306e\u9053","url":"https://shinriyo.hateblo.jp/entry/20111110","description":"Unity\u306e\u91cd\u529bhttp://unity3d.com/support/documentation/ScriptReference/Physics-gravity.html Physics.gravity \u306f\u300c-0.981\u300d\u30c7\u30d5\u30a9\u30eb\u30c8\u3002http://unity3d.com/support/documentation/Components/class-PhysicsManager.html \u3044\u3058\u308c\u308b\u3063\u307d\u3044 Edit->Project Settings->PhysicsC#\u306e\u5b9a\u6570\u306e\u6c17\u3065\u304d\u4f8b\u3048\u3070\u3053\u306e\u3088\u3046\u306b\u3057\u305f\u3068\u304d\u3001 N/A private int CONST_NUM = 60; // \u5b9a\u6570\u3067\u306a\u3044\u5909\u6570 \u2026","author_url":"https://blog.hatena.ne.jp/shinriyo/","provider_name":"Hatena Blog","type":"rich","image_url":null,"blog_url":"https://shinriyo.hateblo.jp/"}