{"provider_url":"https://hatena.blog","title":"Unity Editor\u3067Array\u306ebool, string","image_url":null,"categories":["C#","Unity","Editor"],"height":"190","width":"100%","blog_title":"\u4e07\u5e74\u7d20\u4eba\u304b\u3089Hacker\u3078\u306e\u9053","author_name":"shinriyo","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/shinriyo/","description":"\u9762\u5012\u306a\u306e\u3067\u62e1\u5f35 public static class Extends { /// <summary> /// Gets the bool array value. /// bool\u306e\u914d\u5217\u3092\u53d6\u5f97\u3059\u308b. /// </summary> /// <returns>The bool array value.</returns> /// <param name=\"myProp\">My property.</param> /// <param name=\"key\">Key.</param> public static bool[] GetBoolArrayValue(this SerializedProp\u2026","type":"rich","url":"https://shinriyo.hateblo.jp/entry/2016/06/27/Unity_Editor%E3%81%A7Array%E3%81%AEbool%2C_string","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fshinriyo.hateblo.jp%2Fentry%2F2016%2F06%2F27%2FUnity_Editor%25E3%2581%25A7Array%25E3%2581%25AEbool%252C_string\" title=\"Unity Editor\u3067Array\u306ebool, string - \u4e07\u5e74\u7d20\u4eba\u304b\u3089Hacker\u3078\u306e\u9053\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2016-06-27 15:53:03","blog_url":"https://shinriyo.hateblo.jp/","version":"1.0"}