{"url":"https://shinriyo.hateblo.jp/entry/2016/09/11/Unity_C%23_JsonUtility","categories":["JSON","C#","Unity"],"provider_name":"Hatena Blog","description":"Unity - \u30de\u30cb\u30e5\u30a2\u30eb: JSON \u5f62\u5f0f\u306b\u30b7\u30ea\u30a2\u30e9\u30a4\u30ba \u4eca\u66f4\u306a\u304c\u3089JsonUtility using UnityEngine; using System.Collections; public class JsonTest : MonoBehaviour { // Use this for initialization void Start () { MyClass myObject = new MyClass (); myObject.level = 1; myObject.timeElapsed = 47.5f; myObject.playerName = \"Dr Charles Fr\u2026","type":"rich","height":"190","blog_url":"https://shinriyo.hateblo.jp/","version":"1.0","image_url":null,"blog_title":"\u4e07\u5e74\u7d20\u4eba\u304b\u3089Hacker\u3078\u306e\u9053","published":"2016-09-11 19:19:04","author_url":"https://blog.hatena.ne.jp/shinriyo/","author_name":"shinriyo","width":"100%","provider_url":"https://hatena.blog","title":"Unity C# JsonUtility","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fshinriyo.hateblo.jp%2Fentry%2F2016%2F09%2F11%2FUnity_C%2523_JsonUtility\" title=\"Unity C# JsonUtility - \u4e07\u5e74\u7d20\u4eba\u304b\u3089Hacker\u3078\u306e\u9053\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}