{"provider_name":"Hatena Blog","height":"190","provider_url":"https://hatena.blog","blog_title":"\u5fc3\u93e1\u66fc\u837c\u7f85","description":"05/15 SchottkyLink\u306e\u958b\u767a \u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u30ea\u30b9\u30c8\u8868\u793a\u306a\u3069 \u30a2\u30a4\u30b3\u30f3\u7528\u306b\u7dda\u753b\u3092\u4e00\u679a. \u65b0\u3057\u3044\u30a2\u30a4\u30b3\u30f3\u7dda\u753b pic.twitter.com/YVfmta3p1H\u2014 soma_arc (@soma_arc) 2022\u5e745\u670815\u65e5 05/16 \u304a\u4ed5\u4e8b SchottkyLink\u306e\u958b\u767a \u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u524a\u9664\u5468\u308a\u3092\u5c11\u3057\u4f5c\u696d \u52c9\u5f37\u4f1a\u306e\u8cc7\u6599\u4f5c\u308a 05/17 \u304a\u4ed5\u4e8b \u52c9\u5f37\u4f1a\u306e\u8cc7\u6599\u4f5c\u308a 05/18 \u304a\u4ed5\u4e8b Tangent space normal mapping\u306b\u3064\u3044\u3066\u8abf\u3079\u308b Generating Perfect Normal Maps for Unity (and Other Programs) |\u2026","title":"\u65e5\u5831 2022/05/15 ~","version":"1.0","width":"100%","image_url":null,"author_name":"soma_arc","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fsoma.hatenablog.jp%2Fentry%2F2022%2F05%2F21%2F232237\" title=\"\u65e5\u5831 2022/05/15 ~ - \u5fc3\u93e1\u66fc\u837c\u7f85\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2022-05-21 23:22:37","url":"https://soma.hatenablog.jp/entry/2022/05/21/232237","author_url":"https://blog.hatena.ne.jp/soma_arc/","type":"rich","blog_url":"https://soma.hatenablog.jp/","categories":[]}