{"image_url":null,"provider_url":"https://hatena.blog","categories":["\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0Tips","GPU","OpenGL","Direct3D"],"author_url":"https://blog.hatena.ne.jp/sygh/","author_name":"sygh","title":"HLSL\u306e\u884c\u5217\u4e57\u7b97\u304cmul()\u95a2\u6570\u306a\u7406\u7531","width":"100%","blog_url":"https://sygh.hatenadiary.jp/","published":"2014-03-02 22:42:05","version":"1.0","height":"190","url":"https://sygh.hatenadiary.jp/entry/2014/03/02/224205","description":"GLSL\u3067\u306f\u884c\u5217\u306e\u4e57\u7b97\u306b*\u6f14\u7b97\u5b50\u3092\u4f7f\u3044\u307e\u3059\u3002 // GLSL mat4 mTransformA; mat4 mTransformB; vec4 vIn; vec4 vOut = mTransformB * mTransformA * vIn; \u4e00\u65b9HLSL\u3067\u306fmul()\u95a2\u6570\u3092\u4f7f\u3044\u307e\u3059\u3002 // HLSL float4x4 mTransformA; float4x4 mTransformB; float4 vIn; float4 vOut = mul(mul(vIn, mTransformA), mTransformB); \u3068\u304d\u3069\u304d\u300c\u306a\u3093\u3067HLSL\u306f\u4e57\u7b97\u304c*\u6f14\u7b97\u5b50\u3058\u3083\u306a\u304f\u3066mul()\u95a2\u6570\u306a\u3093\u3060\uff1f \u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fsygh.hatenadiary.jp%2Fentry%2F2014%2F03%2F02%2F224205\" title=\"HLSL\u306e\u884c\u5217\u4e57\u7b97\u304cmul()\u95a2\u6570\u306a\u7406\u7531 - sygh\u306e\u65b0\u30d5\u30e9\u30b0\u30e1\u30f3\u30c8\u7f6e\u304d\u5834\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","blog_title":"sygh\u306e\u65b0\u30d5\u30e9\u30b0\u30e1\u30f3\u30c8\u7f6e\u304d\u5834","type":"rich"}