{"author_url":"https://blog.hatena.ne.jp/takahirox/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/t/takahirox/20131104/20131104115252.png","published":"2013-11-04 12:05:30","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftakahirox.hatenadiary.org%2Fentry%2F20131104%2F1383534330\" title=\"How to reduce GC processing on real time JavaScript game. - \u3084\u308b\u6c17\u306e\u306a\u3044\u30d6\u30ed\u30b0(A boring diary)\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","blog_url":"https://takahirox.hatenadiary.org/","width":"100%","url":"https://takahirox.hatenadiary.org/entry/20131104/1383534330","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","type":"rich","version":"1.0","author_name":"takahirox","blog_title":"\u3084\u308b\u6c17\u306e\u306a\u3044\u30d6\u30ed\u30b0(A boring diary)","description":"Introduction You know, I've been implementing a STG with JavaScript and HTML5. (This article follows the previous article http://d.hatena.ne.jp/takahirox/20130819/1376894048)Recently, the low performance of the STG was getting serious, therefore I got the profile. I found the GC was one of the most \u2026","title":"How to reduce GC processing on real time JavaScript game.","categories":["javascript","html5"]}