{"image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/t/tat1kun/20211121/20211121150227.jpg","blog_title":"TATIKUNLOG.","type":"rich","description":"Universal Render Pipeline Asset\u306eShadows\u306e\u9805\u76ee\u306b\u3064\u3044\u3066\u8abf\u3079\u305f\u3053\u3068\u3092\u30e1\u30e2\u3057\u3066\u304a\u304d\u307e\u3059\u3002 \u203b\u3053\u306e\u8a18\u4e8b\u3067\u306fShadow cascades(\u30ab\u30b9\u30b1\u30fc\u30c9\u30b7\u30e3\u30c9\u30a6)\u3084Shadow acne(\u30b7\u30e3\u30c9\u30a6\u30a2\u30af\u30cd)\u306b\u3064\u3044\u3066\u306f\u8a73\u3057\u304f\u306f\u8aac\u660e\u3057\u307e\u305b\u3093\u3002 \u74b0\u5883 \u8a2d\u5b9a\u9805\u76ee Max Distance Shadow cascades\u306e\u8a2d\u5b9a Working Unit Cascade Count Split\u3068Last Boarder Shadow acne\u5bfe\u7b56\u7528\u8a2d\u5b9a Depth Bias Normal Bias Soft Shadows \u53c2\u8003 \u74b0\u5883 Unity 2021.2.3f1 Unive\u2026","height":"190","provider_url":"https://hatena.blog","version":"1.0","author_name":"tat1kun","url":"https://tat1kun.hatenablog.com/entry/unity_urpa_shadows","published":"2021-11-21 21:00:00","author_url":"https://blog.hatena.ne.jp/tat1kun/","title":"Universal Render Pipeline Asset\u306eShadows\u306e\u8a2d\u5b9a\u306b\u3064\u3044\u3066\u8abf\u3079\u308b\u3010Unity\u3011","categories":["Unity","Unity-URP","Unity-Graphics"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftat1kun.hatenablog.com%2Fentry%2Funity_urpa_shadows\" title=\"Universal Render Pipeline Asset\u306eShadows\u306e\u8a2d\u5b9a\u306b\u3064\u3044\u3066\u8abf\u3079\u308b\u3010Unity\u3011 - TATIKUNLOG.\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://tat1kun.hatenablog.com/","width":"100%","provider_name":"Hatena Blog"}