{"author_name":"kentem_dev_ko_hattori","type":"rich","blog_title":"KENTEM TechBlog","title":"\u3010Unity\u3011\u591a\u89d2\u5f62\u306e\u5185\u5916\u5224\u5b9a\u3092\u884c\u3046\u65b9\u6cd5 #4 (Ray Casting Algorithm\u3092\u7528\u3044\u308b)","blog_url":"https://tech.kentem.jp/","author_url":"https://blog.hatena.ne.jp/kentem_dev_ko_hattori/","provider_name":"Hatena Blog","version":"1.0","provider_url":"https://hatena.blog","height":"190","width":"100%","description":"\u524d\u56de\u306e\u8a18\u4e8b\u3067\u306f\u6307\u5b9a\u3055\u308c\u305f\u70b9\u304c\u591a\u89d2\u5f62\u306e\u5185\u90e8\u306b\u5b58\u5728\u3059\u308b\u304b\u5426\u304b\u3092\u3001\u5e73\u9762\u3092\u7528\u3044\u3066\u5224\u5b9a\u3092\u884c\u3046\u65b9\u6cd5\u3092\u7d39\u4ecb\u3057\u307e\u3057\u305f\u3002 \u672c\u8a18\u4e8b\u3067\u306f\u3001Ray Casting Algorithm\u3092\u7528\u3044\u591a\u89d2\u5f62\u306e\u5185\u5916\u5224\u5b9a\u3092\u884c\u3046\u65b9\u6cd5\u3092\u7d39\u4ecb\u3057\u307e\u3059\u3002 \u4e2d\u8eab\u306f\u8907\u96d1\u306b\u898b\u3048\u307e\u3059\u304c\u53c2\u8003URL\u3084\u672c\u6587\u4e2d\u306eWikipedia\u304b\u3089\u3082\u308f\u304b\u308b\u3088\u3046\u306b\u5e83\u304f\u77e5\u3089\u308c\u305f\u30a2\u30eb\u30b4\u30ea\u30ba\u30e0\u3067\u3059\u3002 Unity\u3067\u6a19\u6e96\u642d\u8f09\u3055\u308c\u3066\u3044\u308bPlane\u3084Ray\u306e\u4ed5\u7d44\u307f\u3092\u7528\u3044\u305f\u8a18\u4e8b\u304c\u306a\u304b\u3063\u305f\u305f\u3081\u52c9\u5f37\u3068\u3057\u3066\u4f5c\u6210\u3057\u3066\u307f\u307e\u3057\u305f\u3002 \u672c\u8a18\u4e8b\u306b\u95a2\u3057\u3066 \u591a\u89d2\u5f62\u306e\u5185\u5916\u5224\u5b9a\u3092\u884c\u3046\u65b9\u6cd5\u306e\u30b7\u30ea\u30fc\u30ba\u306e4\u672c\u76ee\u3067\u3059\u3002 UI\u3084\u5fc5\u8981\u306a\u4e8b\u524d\u6e96\u5099\u306f\u540c\u3058\u3067\u3042\u308b\u305f\u3081\u3001\u6700\u521d\u306e\u8a18\u4e8b\u304b\u3089\u3054\u89a7\u3044\u305f\u3060\u3051\u308b\u3068\u7406\u89e3\u3057\u3084\u3059\u3044\u3068\u8003\u3048\u3066\u304a\u308a\u307e\u3059\u3002 \u3053\u306e\u2026","url":"https://tech.kentem.jp/entry/2025/11/07/090000","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/k/kentem_dev_ko_hattori/20251024/20251024125618.png","categories":["3D","\u30e2\u30d0\u30a4\u30eb"],"published":"2025-11-07 09:00:00","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftech.kentem.jp%2Fentry%2F2025%2F11%2F07%2F090000\" title=\"\u3010Unity\u3011\u591a\u89d2\u5f62\u306e\u5185\u5916\u5224\u5b9a\u3092\u884c\u3046\u65b9\u6cd5 #4 (Ray Casting Algorithm\u3092\u7528\u3044\u308b) - KENTEM TechBlog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}