{"title":"\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5207\u308a\u66ff\u3048\u3089\u308c\u308b\u30b7\u30a7\u30fc\u30c0\u30fc\u3092\u4f5c\u308a\u305f\u3044","description":"\u66ab\u304f\u524d\u306b\u3001Texture2DArray \u3092\u4f5c\u6210\u3059\u308b\u8a18\u4e8b\u3092\u66f8\u3044\u305f\u306e\u3067\u3059\u304c\u3001\u305d\u306e\u7d9a\u304d\u3067\u3059\u3002 Texture2DArray \u3092\u5143\u306b\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5207\u308a\u66ff\u3048\u3089\u308c\u308b\u30b7\u30a7\u30fc\u30c0\u30fc\u3092\u4f5c\u3063\u3066\u307f\u307e\u3059\u3002 \u3068\u3044\u3063\u3066\u3082\u5b9f\u88c5\u306f\u7c21\u5358\u3002 \u307e\u305a\u306f Texture2DArray \u3092\u5ba3\u8a00\u3057\u3066\u304a\u304d\u307e\u3059\u3002 \u3042\u3068\u306f\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5207\u308a\u66ff\u3048\u308b\u70ba\u306e\u5165\u529b\u3082\u5ba3\u8a00\u3057\u3066\u304a\u304d\u307e\u3059\u3002 Shader \"Mochizuki/Shader/001\" { Properties { _Textures (\"Texture Array\", 2DArray) = \"white\" {} _TextureNo (\"Texture No\", Range(0, 1)) = 0 \u2026","blog_title":"\u306a\u3064\u306d\u3053\u30e1\u30e2","author_url":"https://blog.hatena.ne.jp/yunagi_n/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftech.natsuneko.blog%2Fentry%2F2020%2F06%2F03%2Ftexture-shader-switcher\" title=\"\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5207\u308a\u66ff\u3048\u3089\u308c\u308b\u30b7\u30a7\u30fc\u30c0\u30fc\u3092\u4f5c\u308a\u305f\u3044 - \u306a\u3064\u306d\u3053\u30e1\u30e2\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","height":"190","author_name":"yunagi_n","published":"2020-06-02 15:00:00","version":"1.0","image_url":null,"blog_url":"https://tech.natsuneko.blog/","categories":["HLSL","Unity"],"url":"https://tech.natsuneko.blog/entry/2020/06/03/texture-shader-switcher","provider_name":"Hatena Blog","width":"100%","provider_url":"https://hatena.blog"}