{"type":"rich","provider_url":"https://hatena.blog","title":"\u30e2\u30c0\u30f3\u306a OpenGL \u3067\u9802\u70b9\u30e2\u30fc\u30d5","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftechblog.sega.jp%2Fentry%2F2016%2F10%2F27%2F140454\" title=\"\u30e2\u30c0\u30f3\u306a OpenGL \u3067\u9802\u70b9\u30e2\u30fc\u30d5 - SEGA TECH Blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/s/sgtech/20161027/20161027134536.png","width":"100%","author_url":"https://blog.hatena.ne.jp/sgtech/","categories":["OpenGL","Shader","SEGA"],"url":"https://techblog.sega.jp/entry/2016/10/27/140454","published":"2016-10-27 14:04:54","description":"\u30bb\u30ac\u30b2\u30fc\u30e0\u30b9\u3001\u958b\u767a\u6280\u8853\u90e8\u306e\u5c71\u7530\uff20\u30d7\u30ed\u30b0\u30e9\u30de\u3067\u3059\u3002 \u666e\u6bb5\u306f\u30b2\u30fc\u30e0\u306e\u30e9\u30f3\u30bf\u30a4\u30e0\u30e9\u30a4\u30d6\u30e9\u30ea\u4f5c\u6210\u3084\u3089\u30c4\u30fc\u30eb\u4f5c\u6210\u3084\u3089\u3001\u6df1\u8ffd\u3044\u30c7\u30d0\u30c3\u30b0\u3092\u62c5\u5f53\u3057\u3066\u3044\u307e\u3059\u3002 \u4eca\u56de\u3088\u308a\u672c\u30d6\u30ed\u30b0\u306b\u30c7\u30d3\u30e5\u30fc\u3068\u306a\u308a\u307e\u3057\u305f\u306e\u3067\u3088\u308d\u3057\u304f\u304a\u9858\u3044\u3057\u307e\u3059\u3002 \u3055\u3066\u3055\u3066\u4eca\u56de\u306e\u304a\u984c\u306b\u5165\u308a\u307e\u3057\u3087\u3046\u3002 \u6700\u8fd1\u306f DirectX12 \u3084 Vulkan \u3068\u3044\u3063\u305f\u65b0\u3057\u3044 API \u304c\u3042\u308a\u307e\u3059\u304c\u3001\u4eca\u56de\u306f OpenGL \u306e\u6bd4\u8f03\u7684\u65b0\u3057\u3044\u6a5f\u80fd\u306e\u7d39\u4ecb\u3092\u3057\u305f\u3044\u3068\u601d\u3044\u307e\u3059\u3002 \u304a\u984c: Shader Storage Buffer Object \u3092\u4f7f\u3046 OpenGL 4.3 \u3067\u5165\u3063\u305f Shader Storage Buffer Object (SSBO) \u3068\u3044\u3046\u3082\u306e\u3092\u4f7f\u3063\u305f\u3053\u3068\u306f\u3042\u2026","height":"190","blog_url":"https://techblog.sega.jp/","author_name":"sgtech","blog_title":"SEGA TECH Blog","version":"1.0"}