{"height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftechblog.sega.jp%2Fentry%2F2017%2F03%2F27%2F100000\" title=\"Vulkan\u3067\u30b7\u30a7\u30fc\u30c0\u30ea\u30d5\u30ec\u30af\u30b7\u30e7\u30f3(Shader Reflection)\u3092\u53d6\u5f97\u3057\u3066\u307f\u308b - SEGA TECH Blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["SEGA","\u753b\u50cf\u51e6\u7406","Vulkan","Shader"],"published":"2017-03-27 10:00:00","provider_url":"https://hatena.blog","url":"https://techblog.sega.jp/entry/2017/03/27/100000","description":"\u307f\u306a\u3055\u3093\u521d\u3081\u307e\u3057\u3066\u3002\u5de5\u85e4\uff20\u30bb\u30ac\u30b2\u30fc\u30e0\u30b9\u958b\u767a\u6280\u8853\u90e8\u3067\u3059\u3002\u793e\u5185\u30e9\u30a4\u30d6\u30e9\u30ea\u3092\u958b\u767a\u3059\u308b\u4ed5\u4e8b\u3092\u9577\u5e74\u3057\u3066\u3044\u307e\u3059\u3002\u3053\u308c\u307e\u3067\u30b2\u30fc\u30e0\u6a5f\u306eSDK\u3084DirectX, OpenGL\u306a\u3069\u306e\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9API\u3092\u4f7f\u3044\u3001\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9\u30e9\u30a4\u30d6\u30e9\u30ea\u3092\u4f5c\u6210\u3057\u3066\u304d\u307e\u3057\u305f\u3002\u6700\u8fd1\u306eAPI\u3068\u3057\u3066\u306fDirectX12, Metal\u7b49\u304c\u3042\u308a\u307e\u3059\u304c\u3001\u6628\u5e74\u306b\u306f\u3055\u3089\u306bVulkan\u304c\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u307e\u3057\u305f\u3002Vulkan\u306fKhronos\u30b0\u30eb\u30fc\u30d7\u304c\u7b56\u5b9a\u3057\u3066\u3044\u308b\u30de\u30eb\u30c1\u30d7\u30e9\u30c3\u30c8\u30d5\u30a9\u30fc\u30e0\u5411\u3051\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9API\u3067\u3059\u3002 \u60c5\u5831\u304c\u4e4f\u3057\u304f\u8907\u96d1\u602a\u5947\u306a\u3053\u306eVulkan\u306b\u306f\u82e6\u6226\u3055\u305b\u3089\u308c\u3066\u3044\u307e\u3059\u3002Vulkan\u304c\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u3066\u304b\u3089\u4e00\u5e74\u304c\u7d4c\u3061\u3001\u6628\u5e74\u79cb\u306b\u306f\u8d64\u672c(Vulkan Prog\u2026","provider_name":"Hatena Blog","blog_url":"https://techblog.sega.jp/","type":"rich","author_name":"sgtech","title":"Vulkan\u3067\u30b7\u30a7\u30fc\u30c0\u30ea\u30d5\u30ec\u30af\u30b7\u30e7\u30f3(Shader Reflection)\u3092\u53d6\u5f97\u3057\u3066\u307f\u308b","blog_title":"SEGA TECH Blog","width":"100%","author_url":"https://blog.hatena.ne.jp/sgtech/","version":"1.0","image_url":null}