{"description":"\u306f\u3058\u3081\u306b id:i-saint \u3055\u3093\u306e\u3053\u3061\u3089\u306e\u8a18\u4e8b\uff08rendering fractals in Unity5 - primitive: blog\uff09\u306b\u89e6\u767a\u3055\u308c\u3066\u52c9\u5f37\u4e2d\u3067\u3059\u3002Raymarching \u306f\u30dd\u30ea\u30b4\u30f3\u30d9\u30fc\u30b9\u3067\u306a\u304f\u3001\u8ddd\u96e2\u95a2\u6570\uff08distance function\uff09\u3068\u547c\u3070\u308c\u308b\u6570\u5f0f\u3092\u5143\u306b\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u3059\u308b\u65b9\u6cd5\u3067\u3001\u5de5\u592b\u6b21\u7b2c\u3067\u30b9\u30b4\u30a4\u753b\u304c\u4f5c\u308c\u308b\u30c6\u30af\u30cb\u30c3\u30af\u3067\u3059\u3002 raymarching for games - primitive: blog wgld.org | GLSL: \u30ec\u30a4\u30de\u30fc\u30c1\u30f3\u30b0\u3067\u7403\u4f53\u3092\u63cf\u304f | \u5168\u80fd\u611fUP! GLSL\u3067\u9032\u3081\u30ec\u30a4\u30de\u30fc\u30c1\u30f3\u30b0 \u00ab demoscene.jp Unity \u3067\u2026","url":"https://tips.hecomi.com/entry/2016/03/17/020610","author_name":"hecomi","provider_name":"Hatena Blog","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hecomi/20160316/20160316003246.png","blog_title":"\u51f9\u307fTips","blog_url":"https://tips.hecomi.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftips.hecomi.com%2Fentry%2F2016%2F03%2F17%2F020610\" title=\"Unity \u3067 Command Buffer \u3092\u4f7f\u3063\u3066 Raymarching \u3092\u3057\u3066\u307f\u305f - \u51f9\u307fTips\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["Unity","C#","Shader"],"height":"190","author_url":"https://blog.hatena.ne.jp/hecomi/","provider_url":"https://hatena.blog","version":"1.0","published":"2016-03-17 02:06:10","width":"100%","type":"rich","title":"Unity \u3067 Command Buffer \u3092\u4f7f\u3063\u3066 Raymarching \u3092\u3057\u3066\u307f\u305f"}