{"description":"\u306f\u3058\u3081\u306b \u30b3\u30f3\u30d4\u30e5\u30fc\u30c8\u30b7\u30a7\u30fc\u30c0\u3092\u4f7f\u3063\u305f GPU \u30d1\u30fc\u30c6\u30a3\u30af\u30eb\u3092\u8a66\u3057\u3066\u307f\u307e\u3059\u3002GPU \u30d1\u30fc\u30c6\u30a3\u30af\u30eb\u3092\u51fa\u3059\u65b9\u6cd5\u306f\u3044\u304f\u3064\u304b\u3042\u308b\u306e\u3067\u3059\u304c\u3001\u4efb\u610f\u306e\u30e1\u30c3\u30b7\u30e5\u3092\u5229\u7528\u3057\u305f\u304b\u3063\u305f\u305f\u3081\u3001\u30b3\u30f3\u30d4\u30e5\u30fc\u30c8\u30b7\u30a7\u30fc\u30c0\u3092\u4f7f\u3063\u305f\u64ec\u4f3c\u30a4\u30f3\u30b9\u30bf\u30f3\u30b7\u30f3\u30b0\u306b\u3088\u308b\u65b9\u6cd5\u3092\u5229\u7528\u3057\u3066\u307f\u307e\u3057\u305f\u3002 \u53c2\u8003\uff1aRender Massive Amount of Objects in Unity \u30b9\u30af\u30ea\u30fc\u30f3\u30b9\u30da\u30fc\u30b9\u3067\u306e\u885d\u7a81\u304a\u3088\u3073\u4efb\u610f\u306e\u30bf\u30a4\u30df\u30f3\u30b0\u3067\u306e\u751f\u6210\u30fb\u6d88\u6ec5\u3092\u3055\u305b\u308b\u3068\u3053\u308d\u307e\u3067\u3084\u3063\u3066\u307f\u307e\u3057\u305f\u3002 \u30c7\u30e2 \u30b3\u30fc\u30c9 GitHub - hecomi/UnityPseudoInstancedGPUParticles: GPU Particles w/ Screen Sp\u2026","blog_title":"\u51f9\u307fTips","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftips.hecomi.com%2Fentry%2F2016%2F05%2F08%2F160626\" title=\"Unity \u3067 Compute Shader \u3092\u4f7f\u3063\u305f\u30b9\u30af\u30ea\u30fc\u30f3\u30b9\u30da\u30fc\u30b9\u885d\u7a81\u6709\u308a\u306e GPU \u30d1\u30fc\u30c6\u30a3\u30af\u30eb\u3092\u4f5c\u3063\u3066\u307f\u305f - \u51f9\u307fTips\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hecomi/20160506/20160506002345.gif","width":"100%","type":"rich","version":"1.0","published":"2016-05-08 16:06:26","author_name":"hecomi","height":"190","title":"Unity \u3067 Compute Shader \u3092\u4f7f\u3063\u305f\u30b9\u30af\u30ea\u30fc\u30f3\u30b9\u30da\u30fc\u30b9\u885d\u7a81\u6709\u308a\u306e GPU \u30d1\u30fc\u30c6\u30a3\u30af\u30eb\u3092\u4f5c\u3063\u3066\u307f\u305f","categories":["Unity","C#","Shader"],"blog_url":"https://tips.hecomi.com/","provider_url":"https://hatena.blog","url":"https://tips.hecomi.com/entry/2016/05/08/160626","author_url":"https://blog.hatena.ne.jp/hecomi/"}