{"categories":["Unity","C#","Shader"],"author_name":"hecomi","author_url":"https://blog.hatena.ne.jp/hecomi/","width":"100%","published":"2017-05-17 02:00:37","blog_title":"\u51f9\u307fTips","title":"Unity 2017.1 \u306e\u6a5f\u80fd\u306e CustomRenderTexture \u3092\u4f7f\u3063\u3066\u307f\u305f","version":"1.0","url":"https://tips.hecomi.com/entry/2017/05/17/020037","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftips.hecomi.com%2Fentry%2F2017%2F05%2F17%2F020037\" title=\"Unity 2017.1 \u306e\u6a5f\u80fd\u306e CustomRenderTexture \u3092\u4f7f\u3063\u3066\u307f\u305f - \u51f9\u307fTips\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hecomi/20170516/20170516015118.gif","provider_name":"Hatena Blog","height":"190","blog_url":"https://tips.hecomi.com/","description":"\u306f\u3058\u3081\u306b keijiro \u3055\u3093\u306e\u4ee5\u4e0b\u306e\u3064\u3076\u3084\u304d\u3092\u898b\u3066 Unity 2017.1 \u304b\u3089 CustomRenderTexture \u3068\u3044\u3046\u65b0\u3057\u3044\u30c6\u30af\u30b9\u30c1\u30e3\u304c\u5c0e\u5165\u3055\u308c\u305f\u3053\u3068\u3092\u77e5\u308a\u307e\u3057\u305f\u3002 Real time reaction-diffusion system with CustomRenderTexture (Unity 2017.01) https://t.co/NvZhkNTS1s pic.twitter.com/O1nJ09eHPu\u2014 Keijiro Takahashi (@_kzr) 2017\u5e745\u670814\u65e5 \u5f93\u6765\u3067\u3082 Graphics.Blit() \u306a\u3069\u3067\u4f3c\u305f\u3088\u3046\u306a\u3053\u3068\u304c\u51fa\u6765\u305f\u3068\u601d\u3044\u307e\u3059\u304c\u3001\u3053\u308c\u2026","type":"rich"}