{"title":"glxgears\u306f\u30d9\u30f3\u30c1\u30de\u30fc\u30af\u30bd\u30d5\u30c8\u3068\u3057\u3066\u306e\u610f\u5473\u306f\u306a\u3044","url":"https://tmatsuu.hatenadiary.org/entry/20090328/1238207930","author_name":"tmatsuu","width":"100%","published":"2009-03-28 11:38:50","categories":[],"blog_url":"https://tmatsuu.hatenadiary.org/","provider_name":"Hatena Blog","version":"1.0","height":"190","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/tmatsuu/","blog_title":"\u3053\u306e\u30d6\u30ed\u30b0\u306fURL\u304c\u5909\u66f4\u306b\u306a\u308a\u307e\u3057\u305f","description":"kernel 2.6.29\u3067Kernel Modesetting\u3092\u9069\u7528\u3057\u305f\u3089\u3001glxgears\u304c\u3084\u305f\u3089\u9045\u304f\u306a\u3063\u305f\u3002\u3080\u3080\u3080\u3001\u306a\u3093\u3067\u3060\uff1f\u3067\u3001 Why glxgears is slower with Kernel Modesetting (and why it doesn't matter) glxgears is rendering an insanely simple scene - so simple that the actual 3D rendering time is basically zero. So the only thing glxgears really tests is t\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftmatsuu.hatenadiary.org%2Fentry%2F20090328%2F1238207930\" title=\"glxgears\u306f\u30d9\u30f3\u30c1\u30de\u30fc\u30af\u30bd\u30d5\u30c8\u3068\u3057\u3066\u306e\u610f\u5473\u306f\u306a\u3044 - \u3053\u306e\u30d6\u30ed\u30b0\u306fURL\u304c\u5909\u66f4\u306b\u306a\u308a\u307e\u3057\u305f\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","image_url":null}