{"description":"\u306f\u3058\u3081\u306b \u5148\u65e5\u306f\u30b3\u30fc\u30c9\u3067\u306e\u4f9d\u5b58\u6027\u6ce8\u5165\u3092\u8a66\u3057\u305f\u306e\u3067\u3001\u4eca\u56de\u306f\u69cb\u6210\u30d5\u30a1\u30a4\u30eb\u3092\u4f7f\u3063\u305f\u30b5\u30f3\u30d7\u30eb\u3092\u4f5c\u6210\u3057\u3066\u307f\u307e\u3057\u305f\u3002\u5148\u65e5\u306e\u30b5\u30f3\u30d7\u30eb\u304c\u5143\u306b\u306a\u3063\u3066\u3044\u307e\u3059\u3002 \u53c2\u7167\u3059\u308b\u30a2\u30bb\u30f3\u30d6\u30ea\u3092\u8ffd\u52a0 Microsoft.Practices.ObjectBuilder2 Microsoft.Pracitces.Unity \u3060\u3051\u3058\u3083\u306a\u304f Microsoft.Practices.Unity.Configuration System.Configuration \u3082\u8ffd\u52a0\u3002 Dependency \u5c5e\u6027\u3092\u4fee\u6b63 public class Person { [Dependency] public IAnimal Pet { get; set; \u2026","height":"190","version":"1.0","type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftnakamura.hatenablog.com%2Fentry%2F20081102%2F1225941494\" title=\"\u69cb\u6210\u30d5\u30a1\u30a4\u30eb\u3092\u8a18\u8ff0\u3057\u3066\u4f9d\u5b58\u6027\u3092\u6ce8\u5165\u3059\u308b - present\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://tnakamura.hatenablog.com/entry/20081102/1225941494","blog_url":"https://tnakamura.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/griefworker/","provider_url":"https://hatena.blog","categories":["C#"],"title":"\u69cb\u6210\u30d5\u30a1\u30a4\u30eb\u3092\u8a18\u8ff0\u3057\u3066\u4f9d\u5b58\u6027\u3092\u6ce8\u5165\u3059\u308b","width":"100%","provider_name":"Hatena Blog","author_name":"griefworker","published":"2008-11-02 12:18:14","image_url":null,"blog_title":"present"}