{"height":"190","title":"Oculus VR DK2\u3092\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u306b","categories":["\u30a6\u30a7\u30d6"],"provider_url":"https://hatena.blog","version":"1.0","blog_url":"https://toburau.hatenablog.jp/","author_name":"toburau","published":"2017-10-11 23:30:21","blog_title":"\u30b2\u30fc\u30e0\u304c\u4f5c\u308c\u308b\u3088\u3046\u306b\u306a\u308b\u307e\u3067\u304c\u3093\u3070\u308b\u65e5\u8a18","author_url":"https://blog.hatena.ne.jp/toburau/","width":"100%","description":"GitHub - facebookarchive/RiftDK2: Firmware, Schematics, and Mechanicals for the Oculus Rift Development Kit 2 Oculus VR\uff0cDK2\u3092\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u3067\u516c\u958b\u3002\u672a\u767a\u8868\u30d8\u30c3\u30c9\u30bb\u30c3\u30c8\u306e\u5b58\u5728\u3082\u660e\u3089\u304b\u306b - GamesIndustry.biz Japan Edition Oculus VR\u304cDK2\u3092\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u3068\u3057\u3066\u516c\u958b\u3057\u305f\u3002 \u30cf\u30fc\u30c9\u306a\u306e\u306b\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u3068\u3044\u3046\u306e\u306f\u306a\u3093\u3068\u306a\u304f\u4e0d\u601d\u8b70\u306a\u611f\u3058\u3002 \u6700\u8fd1\u3001\u3044\u308d\u3044\u308d\u3068VR\u95a2\u9023\u3067\u30cf\u30fc\u30c9\u56de\u308a\u3067\u52d5\u304d\u304c\u51fa\u3066\u304d\u305f\u5370\u8c61\u304c\u3002 Microsoft\u306eWindows MR\u3082\u2026","url":"https://toburau.hatenablog.jp/entry/20171011/1507732221","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftoburau.hatenablog.jp%2Fentry%2F20171011%2F1507732221\" title=\"Oculus VR DK2\u3092\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u306b - \u30b2\u30fc\u30e0\u304c\u4f5c\u308c\u308b\u3088\u3046\u306b\u306a\u308b\u307e\u3067\u304c\u3093\u3070\u308b\u65e5\u8a18\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","provider_name":"Hatena Blog","image_url":null}