{"type":"rich","image_url":null,"author_url":"https://blog.hatena.ne.jp/mizusearchdemon/","version":"1.0","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftohotas.hatenablog.com%2Fentry%2F20100812%2F1281625099\" title=\"DirectX hooking - TAS\u3055\u3093\u306e\u30e1\u30e2\u5e33\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":[],"height":"190","url":"https://tohotas.hatenablog.com/entry/20100812/1281625099","provider_name":"Hatena Blog","blog_title":"TAS\u3055\u3093\u306e\u30e1\u30e2\u5e33","blog_url":"https://tohotas.hatenablog.com/","author_name":"mizusearchdemon","width":"100%","title":"DirectX hooking","description":"\u57fa\u672c DLL injection\u3067d3d8.dll\u306eexport\u95a2\u6570\u3092\u30d5\u30c3\u30af d3d8.h\u304b\u3089IDirect3D8\u30a4\u30f3\u30bf\u30fc\u30d5\u30a7\u30a4\u30b9\u306e\u95a2\u6570\u5b9a\u7fa9\u306e\u6240\u3092\u6301\u3063\u3066\u304d\u3066\u3001proxy\u30af\u30e9\u30b9\u3092\u4f5c\u6210 \u30d5\u30c3\u30af\u3057\u305fDirect3DCreate\u306e\u6240\u3067\u3001\u30aa\u30ea\u30b8\u30ca\u30eb\u95a2\u6570\u306e\u8fd4\u308a\u5024(IDirect3D8*)\u3092\u4fdd\u5b58\u3057\u3066\u304a\u304d\u3001\u4ee3\u308f\u308a\u306b\u81ea\u5206(proxy\u30af\u30e9\u30b9)\u3092\u8fd4\u3059 \u540c\u69d8\u306b\u3001IDirect3DDevice8\u3082proxy\u30af\u30e9\u30b9\u4f5c\u6210 IDirect3D8\u306eCreateDevice\u3067\u3053\u308c\u3092\u4f5c\u6210\u3059\u308b \u3068\u3044\u3046\u3053\u3068\u3092\u3084\u3063\u3066\u308b\u30b5\u30f3\u30d7\u30eb [C++] Direct3D hooking sample - DirectX and XNA - GameD\u2026","published":"2010-08-12 23:58:19"}