{"blog_title":"\u30c6\u30e9\u30b7\u30e5\u30fc\u30eb\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/tsubaki_t1/","height":"190","url":"https://tsubakit1.hateblo.jp/entry/20130513/1368448574","author_name":"tsubaki_t1","provider_name":"Hatena Blog","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ftsubakit1.hateblo.jp%2Fentry%2F20130513%2F1368448574\" title=\"Unity Shader System Introduction - \u30c6\u30e9\u30b7\u30e5\u30fc\u30eb\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"\u30e1\u30e2Unity Shader System Introduction Unity Shader System Introduction from Lee Dustin","provider_url":"https://hatena.blog","categories":["Unity"],"title":"Unity Shader System Introduction","published":"2013-05-13 21:36:14","type":"rich","width":"100%","blog_url":"https://tsubakit1.hateblo.jp/","version":"1.0"}