{"provider_url":"https://hatena.blog","provider_name":"Hatena Blog","width":"100%","published":"2015-12-23 13:07:51","url":"https://udofukui.hatenablog.com/entry/2015/12/23/130751","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fudofukui.hatenablog.com%2Fentry%2F2015%2F12%2F23%2F130751\" title=\"Unity prefab\u3092\u30b9\u30af\u30ea\u30d7\u30c8\u304b\u3089\u547c\u3073\u51fa\u3059\u65b9\u6cd5 - \u3044\u308d\u3093\u306a\u96d1\u8a18\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","description":"// \u30d7\u30ec\u30cf\u30d6\u3092\u53d6\u5f97 GameObject prefab = (GameObject)Resources.Load (\"Prefabs/Shot\"); // \u30d7\u30ec\u30cf\u30d6\u304b\u3089\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u3092\u751f\u6210 Instantiate (prefab, position, Quaternion.identity); http://qiita.com/2dgames_jp/items/8a28fd9cf625681faf87 \u304b\u3089\u3002","author_name":"udofukui","image_url":null,"type":"rich","categories":[],"blog_title":"\u3044\u308d\u3093\u306a\u96d1\u8a18","blog_url":"https://udofukui.hatenablog.com/","version":"1.0","author_url":"https://blog.hatena.ne.jp/udofukui/","title":"Unity prefab\u3092\u30b9\u30af\u30ea\u30d7\u30c8\u304b\u3089\u547c\u3073\u51fa\u3059\u65b9\u6cd5"}