{"author_name":"USAGI-WRP","width":"100%","title":"UProceduralMeshComponent::UpdateMeshSection_LinearColor \u3067\u4e00\u90e8\u306e\u5f15\u6570\uff08\u9802\u70b9\u5c5e\u6027\uff09\u3060\u3051\u66f4\u65b0\u3059\u308b\u65b9\u6cd5","type":"rich","author_url":"https://blog.hatena.ne.jp/USAGI-WRP/","provider_url":"https://hatena.blog","blog_title":"C++ \u3068\u304d\u3069\u304d \u3054\u306f\u3093\u3001\u308f\u308a\u3068\u3066\u3043\u30fc\u3076\u308c\u3044\u304f\u2606","version":"1.0","description":"\u4ee5\u4e0b\u306e\u30b3\u30fc\u30c9\u306e\u7d50\u679c\u306f\u540c\u3058\u3067\u3059\u30fb\uff57\u30fb // code-1 ... mesh->CreateMeshSection_LinearColor ( 0 , vertices , indices , normals , texcoords0 , vertex_colors , tangents , true ); // code-2 ... mesh->CreateMeshSection_LinearColor ( 0 , vertices , indices , normals , decltype(texcoords0)() , vertex_colors , tangents , true ); \u2026","height":"190","url":"https://usagi.hatenablog.jp/entry/2017/06/02/003325","published":"2017-06-02 00:33:25","categories":["UProceduralMeshComponent","UpdateMeshSection_LinearColor","tips","C++","UE4"],"blog_url":"https://usagi.hatenablog.jp/","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fusagi.hatenablog.jp%2Fentry%2F2017%2F06%2F02%2F003325\" title=\"UProceduralMeshComponent::UpdateMeshSection_LinearColor \u3067\u4e00\u90e8\u306e\u5f15\u6570\uff08\u9802\u70b9\u5c5e\u6027\uff09\u3060\u3051\u66f4\u65b0\u3059\u308b\u65b9\u6cd5 - C++ \u3068\u304d\u3069\u304d \u3054\u306f\u3093\u3001\u308f\u308a\u3068\u3066\u3043\u30fc\u3076\u308c\u3044\u304f\u2606\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog"}