{"description":"\u300cC++ \u3067\u30a2\u30af\u30bf\u30fc\u3092\u5b9f\u88c5\u3057\u3001 StaticMeshComponent \u306e\u30aa\u30fc\u30d0\u30fc\u30e9\u30c3\u30d7\u30a4\u30d9\u30f3\u30c8\u3092\u53d7\u3051\u305f\u3044\u3001\u3068\u601d\u3063\u305f\u304c\u306a\u305c\u304b StaticMeshComponent \u306b OnComponentBeginOverlap.AddDynamic \u3057\u305f this \u306e TriggerEnter \u304c\u547c\u3070\u308c\u306a\u3044\u3002\u300d \u305d\u3093\u306a\u6642\u306b\u306f UFUNCTION \u304c TriggerEnter \u7b49\u306b\u3064\u3044\u3066\u3044\u308b\u304b\u78ba\u8a8d\u3059\u308b\u3068\u3042\u3063\u3055\u308a\u554f\u984c\u304c\u89e3\u6c7a\u3059\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002 // my_actor.h public: // \u2193 \u3053\u306e UFUNCTION() \u3092\u3046\u3063\u304b\u308a\u5b9a\u7fa9\u3057\u5fd8\u308c\u308b\u3068\u671f\u5f85\u52d5\u4f5c\u3057\u306a\u3044\u3002 UFUNCTION() void Tri\u2026","author_name":"USAGI-WRP","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","version":"1.0","blog_url":"https://usagi.hatenablog.jp/","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fusagi.hatenablog.jp%2Fentry%2F2017%2F10%2F17%2F204919\" title=\"UE4: C++ \u30af\u30e9\u30b9\u3067\u5b9f\u88c5\u3057\u305f\u30a2\u30af\u30bf\u30fc\u306e\u30b3\u30f3\u30dd\u30fc\u30cd\u30f3\u30c8\u306e OnComponentBeginOverlap.AddDynamic \u7b49\u304c\u3046\u307e\u304f\u52d5\u4f5c\u3057\u306a\u3044\u6642\u306b\u78ba\u8a8d\u3059\u308b\u3053\u3068 - C++ \u3068\u304d\u3069\u304d \u3054\u306f\u3093\u3001\u308f\u308a\u3068\u3066\u3043\u30fc\u3076\u308c\u3044\u304f\u2606\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2017-10-17 20:49:19","url":"https://usagi.hatenablog.jp/entry/2017/10/17/204919","type":"rich","author_url":"https://blog.hatena.ne.jp/USAGI-WRP/","width":"100%","title":"UE4: C++ \u30af\u30e9\u30b9\u3067\u5b9f\u88c5\u3057\u305f\u30a2\u30af\u30bf\u30fc\u306e\u30b3\u30f3\u30dd\u30fc\u30cd\u30f3\u30c8\u306e OnComponentBeginOverlap.AddDynamic \u7b49\u304c\u3046\u307e\u304f\u52d5\u4f5c\u3057\u306a\u3044\u6642\u306b\u78ba\u8a8d\u3059\u308b\u3053\u3068","categories":["UE4","C++","UPrimitiveComponent","OnComponentBeginOverlap.AddDynamic","Event","Overlap","trouble-shoot","tips"],"blog_title":"C++ \u3068\u304d\u3069\u304d \u3054\u306f\u3093\u3001\u308f\u308a\u3068\u3066\u3043\u30fc\u3076\u308c\u3044\u304f\u2606","height":"190"}