{"height":"190","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fusagi.hatenablog.jp%2Fentry%2F2018%2F12%2F05%2F144104\" title=\"UE4/C++/BP: UGameplayStatics::OpenLevel \u306e Options \u304c ? \u306b\u5316\u3051\u308b\u602a\u7570\u3001\u3042\u308b\u3044\u306f UEngine::SetClientTravel \u306e\u30d1\u30e9\u30e1\u30fc\u30bf\u30fc\u306e\u672c\u5f53\u306e\u610f\u5473\u306b\u3064\u3044\u3066 - C++ \u3068\u304d\u3069\u304d \u3054\u306f\u3093\u3001\u308f\u308a\u3068\u3066\u3043\u30fc\u3076\u308c\u3044\u304f\u2606\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"USAGI-WRP","description":"\u6b21\u306e\u30b3\u30fc\u30c9\u3042\u308b\u3044\u306f\u76f8\u5f53\u306eBP\u306f\u671f\u5f85\u3068\u306f\u7570\u306a\u308b\u52d5\u4f5c\u3092\u62db\u304f\u304b\u3082\u3057\u308c\u306a\u3044\u3002 UGameplayStatics::OpenLevel ( GetWorld() , TEXT( \"Sushi\" ) , true , TEXT( \"#Tako\" ) ); \u300e\u3053\u306e\u3088\u3046\u306a\u30ec\u30d9\u30eb\u306e\u958b\u304d\u65b9\u3092\u3057\u305f\u5834\u5408\u3001\u958b\u304b\u308c\u305f\u30ec\u30d9\u30eb\u3067\u306f AGameMode::OptionsString \u304c ? \u306b\u300c\u5316\u3051\u300d\u305f\u3088\u3046\u306b\u89b3\u6e2c\u3055\u308c\u308b\u73fe\u8c61\u304c\u5fc5\u305a\u767a\u751f\u3059\u308b( \uff65`\u03c9\uff65\u00b4)\u300f \u03a9\u03a9\u03a9<\u306a\u3001\u306a\u3093\u3060\u3063\u3066\u30fc!? \u8061\u660e\u306a UE4/C++er \u306e\u5404\u4f4d\u306f\u3001\u65e2\u306b\u7591\u3044\u306e\u773c\u5dee\u3057\u3092 Options \u3068\u3057\u3066\u4e0e\u3048\u3089\u308c\u308b\u5b9f\u5f15\u6570\u304c Tako \u3067\u306f\u306a\u304f #Tako \u3068\u3055\u308c\u3066\u3044\u308b\u2026","published":"2018-12-05 14:41:04","categories":["UE4","C++","BP","UGameplayStatics::OpenLevel","Options","UEngine::SetClientTravel","URL","FURL","AGameMode","TravelURL"],"url":"https://usagi.hatenablog.jp/entry/2018/12/05/144104","blog_url":"https://usagi.hatenablog.jp/","provider_name":"Hatena Blog","image_url":null,"type":"rich","author_url":"https://blog.hatena.ne.jp/USAGI-WRP/","version":"1.0","width":"100%","title":"UE4/C++/BP: UGameplayStatics::OpenLevel \u306e Options \u304c ? \u306b\u5316\u3051\u308b\u602a\u7570\u3001\u3042\u308b\u3044\u306f UEngine::SetClientTravel \u306e\u30d1\u30e9\u30e1\u30fc\u30bf\u30fc\u306e\u672c\u5f53\u306e\u610f\u5473\u306b\u3064\u3044\u3066","blog_title":"C++ \u3068\u304d\u3069\u304d \u3054\u306f\u3093\u3001\u308f\u308a\u3068\u3066\u3043\u30fc\u3076\u308c\u3044\u304f\u2606"}