{"width":"100%","blog_url":"https://www.hanachiru-blog.com/","url":"https://www.hanachiru-blog.com/entry/2022/01/06/120000","categories":["Unity","DOTS"],"published":"2022-01-06 12:00:00","blog_title":"\u306f\u306a\u3061\u308b\u306e\u30de\u30a4\u30ce\u30fc\u30c8","description":"\u306f\u3058\u3081\u306b \u5148\u65e5DOTS\u306b\u3064\u3044\u3066\u306e\u8a18\u4e8b\u3092\u66f8\u3044\u3066\u3044\u305f\u306e\u3067\u3059\u304c\u3001UnityEngine.Random.Range\u3092\u5229\u7528\u3057\u3088\u3046\u3068\u3057\u305f\u3089\u4ee5\u4e0b\u306e\u3088\u3046\u306a\u30a8\u30e9\u30fc\u304c\u51fa\u3066\u304d\u3066\u3057\u307e\u3044\u307e\u3057\u305f\u3002 UnityEngine::UnityException: RandomRangeInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the \u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fwww.hanachiru-blog.com%2Fentry%2F2022%2F01%2F06%2F120000\" title=\"\u3010Unity\u3011Unity.Mathematics.Random\u306e\u4f7f\u3044\u65b9\u306b\u3064\u3044\u3066\u7db2\u7f85\u7684\u306b - \u306f\u306a\u3061\u308b\u306e\u30de\u30a4\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanaaaaaachiru","image_url":null,"author_url":"https://blog.hatena.ne.jp/hanaaaaaachiru/","type":"rich","height":"190","provider_name":"Hatena Blog","version":"1.0","provider_url":"https://hatena.blog","title":"\u3010Unity\u3011Unity.Mathematics.Random\u306e\u4f7f\u3044\u65b9\u306b\u3064\u3044\u3066\u7db2\u7f85\u7684\u306b"}