{"title":"\u3010Unity\u3011\u4e26\u3079\u66ff\u3048\u53ef\u80fd\u306a\u30e9\u30f3\u30c0\u30e0ID\u30b8\u30a7\u30cd\u30ec\u30fc\u30bf\u30fc\u3067\u3042\u308b\u300cCysharp\u88fdUlid\u300d\u306e\u5229\u7528\u6cd5(Guid.NewGuid\u3088\u308a\u9ad8\u901f\uff0c\u751f\u6210\u6642\u523b\u306b\u3088\u308b\u30bd\u30fc\u30c8\u53ef)","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fwww.hanachiru-blog.com%2Fentry%2F2023%2F01%2F09%2F120000\" title=\"\u3010Unity\u3011\u4e26\u3079\u66ff\u3048\u53ef\u80fd\u306a\u30e9\u30f3\u30c0\u30e0ID\u30b8\u30a7\u30cd\u30ec\u30fc\u30bf\u30fc\u3067\u3042\u308b\u300cCysharp\u88fdUlid\u300d\u306e\u5229\u7528\u6cd5(Guid.NewGuid\u3088\u308a\u9ad8\u901f\uff0c\u751f\u6210\u6642\u523b\u306b\u3088\u308b\u30bd\u30fc\u30c8\u53ef) - \u306f\u306a\u3061\u308b\u306e\u30de\u30a4\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://www.hanachiru-blog.com/","description":"\u306f\u3058\u3081\u306b \u4eca\u56de\u306fCysharp/Ulid\u3068\u3044\u3046.NET Core\u3084Unity\u306e\u305f\u3081\u306e\u30e9\u30f3\u30c0\u30e0ID\u30b8\u30a7\u30cd\u30ec\u30fc\u30bf\u30fc\u3092\u7d39\u4ecb\u3057\u305f\u3044\u3068\u601d\u3044\u307e\u3059\u3002 Fast C# Implementation of ULID for .NET Core and Unity. Ulid is sortable, random id generator. This project aims performance by fastest binary serializer(MessagePack-CSharp) technology. It achives faster generate than Guid.NewGuid. \u2026","provider_url":"https://hatena.blog","width":"100%","image_url":null,"url":"https://www.hanachiru-blog.com/entry/2023/01/09/120000","provider_name":"Hatena Blog","type":"rich","blog_title":"\u306f\u306a\u3061\u308b\u306e\u30de\u30a4\u30ce\u30fc\u30c8","published":"2023-01-09 12:00:00","version":"1.0","author_name":"hanaaaaaachiru","height":"190","author_url":"https://blog.hatena.ne.jp/hanaaaaaachiru/","categories":["Unity"]}