{"blog_url":"https://xelf.hatenadiary.org/","url":"https://xelf.hatenadiary.org/entry/20071124/1195868104","published":"2007-11-24 10:35:04","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/XELF/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/X/XELF/20071124/20071124104542.png","categories":["XNA"],"provider_url":"https://hatena.blog","blog_title":"\u8ff7\u5bae\u8abf\u67fb\u5831\u544a\u66f8","version":"1.0","width":"100%","author_name":"XELF","description":"\u300cThe Gamer Services functionality must be initialized before you call this method. The easiest way to do that is to add a GamerServicesComponent to the Game.Components collection in the constructor of your Game class.\u300d\u304c\u51fa\u3066\u3057\u307e\u3044\u307e\u3059\u3002 Game\u6d3e\u751f\u30af\u30e9\u30b9\u306e\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\u306b\u300cComponents.Add(new GamerServicesComponent());\u300d\u3092\u52a0\u3048\u3066\u307f\u307e\u3057\u2026","type":"rich","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fxelf.hatenadiary.org%2Fentry%2F20071124%2F1195868104\" title=\" \u30cd\u30c3\u30c8\u30ef\u30fc\u30af / XNA Game Studio 2.0\u03b2 - \u8ff7\u5bae\u8abf\u67fb\u5831\u544a\u66f8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" \u30cd\u30c3\u30c8\u30ef\u30fc\u30af / XNA Game Studio 2.0\u03b2"}