{"categories":["XR Interaction Toolkit","VR"],"url":"https://xrdnk.hateblo.jp/entry/2021/01/30/204617","type":"rich","provider_name":"Hatena Blog","width":"100%","description":"VR\u7a7a\u9593\u3067\u306e\u9023\u7d9a\u7684\u306a\u8996\u70b9\u56de\u8ee2\u51e6\u7406\u3092\u63d0\u4f9b\u3059\u308b Continuous Turn Provider \u306b\u3064\u3044\u3066\u306e\u8aac\u660e\u3067\u3059\uff0e VR \u7a7a\u9593\u5185\u3067\u306e\u8996\u70b9\u56de\u8ee2\u51e6\u7406 \u74b0\u5883 Continuous Turn Provider (Device-based) System Turn Speed Input Binding Controllers Deadzone Min\uff0cMax \u5b9f\u6a5f\u78ba\u8a8d","blog_url":"https://xrdnk.hateblo.jp/","height":"190","author_url":"https://blog.hatena.ne.jp/xrdnk/","version":"1.0","author_name":"xrdnk","title":"Continuous Turn Provider (Device-based) \u3092\u7528\u3044\u3066 VR \u7a7a\u9593\u5185\u3067\u306e\u9023\u7d9a\u7684\u306a\u8996\u70b9\u56de\u8ee2\u51e6\u7406\u3092\u884c\u3046\u3010XR Interaction Toolkit\u3011","published":"2021-01-30 20:46:17","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fxrdnk.hateblo.jp%2Fentry%2F2021%2F01%2F30%2F204617\" title=\"Continuous Turn Provider (Device-based) \u3092\u7528\u3044\u3066 VR \u7a7a\u9593\u5185\u3067\u306e\u9023\u7d9a\u7684\u306a\u8996\u70b9\u56de\u8ee2\u51e6\u7406\u3092\u884c\u3046\u3010XR Interaction Toolkit\u3011 - \u30c7\u30cb\u30c3\u30ad\uff01\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"blog_title":"\u30c7\u30cb\u30c3\u30ad\uff01","provider_url":"https://hatena.blog"}