{"type":"rich","blog_title":"memorandam","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fyamakami21.hatenablog.com%2Fentry%2F2016%2F02%2F04%2F193726\" title=\"\u305d\u308c\u305e\u308c\u306e\u30b7\u30fc\u30f3\u306b\u76f8\u5f53\u3059\u308b\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u89aa\u3092\u30aa\u30f3\u30aa\u30d5\u3057\u3066\u3001\u8868\u793a\u306e\u5207\u308a\u66ff\u3048\u3092\u3059\u308b\u3002 - memorandam\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://yamakami21.hatenablog.com/entry/2016/02/04/193726","provider_url":"https://hatena.blog","width":"100%","height":"190","description":"UI\u306e\u89aa\u306b\u3064\u3051\u308b\u30b9\u30af\u30ea\u30d7\u30c8 UIAchievementMenu.cs using UnityEngine; using System.Collections; public class UIAchievementMenu : MonoBehaviour { private GameObject _container ; void Awake(){ _container = transform.FindChild(\"Container\").gameObject; _container.SetActive(false); } void OnEnable(){ EventManager.onGame\u2026","image_url":null,"author_name":"yamakami21","version":"1.0","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/yamakami21/","blog_url":"https://yamakami21.hatenablog.com/","title":"\u305d\u308c\u305e\u308c\u306e\u30b7\u30fc\u30f3\u306b\u76f8\u5f53\u3059\u308b\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u89aa\u3092\u30aa\u30f3\u30aa\u30d5\u3057\u3066\u3001\u8868\u793a\u306e\u5207\u308a\u66ff\u3048\u3092\u3059\u308b\u3002","categories":["Unity \u5168\u822c"],"published":"2016-02-04 19:37:26"}