{"author_url":"https://blog.hatena.ne.jp/yamakami21/","url":"https://yamakami21.hatenablog.com/entry/2016/04/21/133644","description":"\u914d\u5217\u578b\u3067\u306f\u30bb\u30fc\u30d6\u3067\u304d\u306a\u304b\u3063\u305f\u306eArray\u578b\u3067ES2\u306b\u4fdd\u5b58\u3002 \uff08\u4fdd\u5b58\u3057\u305f\u3044\u30c7\u30fc\u30bf\u306b\u3001\u9805\u76ee\u304c\u8907\u6570\u3042\u308b\u5834\u5408\u306f\u65b0\u3057\u304f\u30af\u30e9\u30b9\u3092\u4f5c\u3063\u3066\u3001ID\u3092\u3064\u3051\u3066\u4fdd\u5b58\u3059\u308b\u306e\u3082\u4e00\u3064\u306e\u624b\u6bb5\u3002\uff09 using UnityEngine; using System.Collections; using System.Collections.Generic; public class Test_List : MonoBehaviour { public List<bool> _isFinishStep; void Awake() { LoadData(); } private void LoadData() { if(ES2.Exi\u2026","image_url":null,"title":"\u3010Unity \u30e9\u30a4\u30d6\u30e9\u30ea\u3011\"Easy Save 2\" : List\u578b\u306e\u30c7\u30fc\u30bf\u3092\u4fdd\u5b58","type":"rich","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fyamakami21.hatenablog.com%2Fentry%2F2016%2F04%2F21%2F133644\" title=\"\u3010Unity \u30e9\u30a4\u30d6\u30e9\u30ea\u3011&quot;Easy Save 2&quot; : List\u578b\u306e\u30c7\u30fc\u30bf\u3092\u4fdd\u5b58 - memorandam\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"memorandam","author_name":"yamakami21","categories":["Unity \u305d\u306e\u4ed6"],"published":"2016-04-21 13:36:44","height":"190","blog_url":"https://yamakami21.hatenablog.com/","provider_name":"Hatena Blog","version":"1.0","width":"100%"}