{"categories":["HoloLens2"],"author_url":"https://blog.hatena.ne.jp/yotiky/","provider_name":"Hatena Blog","type":"rich","author_name":"yotiky","title":"HoloLens2 \u3067\u30a2\u30d7\u30ea\u304b\u3089 Calibration \u3092\u8d77\u52d5\u3059\u308b","blog_title":"yotiky Tech Blog","published":"2020-07-13 10:56:56","width":"100%","url":"https://yotiky.hatenablog.com/entry/hololens2_calibration","version":"1.0","description":"\u691c\u8a3c\u74b0\u5883 Unity\uff1a2019.4.2f1 VisualStudio\uff1a2019 Device\uff1aHoloLens2 \u30b3\u30fc\u30c9 \u30b3\u30fc\u30c9\u306f\u3053\u3061\u3089\u3067\u56de\u7b54\u3055\u308c\u3066\u3044\u305f\u3082\u306e\u3067\u3059\u3002 using System; \u304c\u5fc5\u8981\u3067\u3059\u306e\u3067\u5fd8\u308c\u306a\u3044\u3088\u3046\u306b\u3002 public void LaunchEyeTracking() { #if WINDOWS_UWP UnityEngine.WSA.Application.InvokeOnUIThread(async () => { bool result = await global::Windows.System.Launcher.LaunchUriAsync(new System.U\u2026","blog_url":"https://yotiky.hatenablog.com/","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fyotiky.hatenablog.com%2Fentry%2Fhololens2_calibration\" title=\"HoloLens2 \u3067\u30a2\u30d7\u30ea\u304b\u3089 Calibration \u3092\u8d77\u52d5\u3059\u308b - yotiky Tech Blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"provider_url":"https://hatena.blog"}