{"version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fzkro.hateblo.jp%2Fentry%2F2017%2F02%2F10%2F125651\" title=\"\u4eca\u9031\u306e\u307e\u3068\u3081 (2017/2/10) - \u306d\u3047\u3046\u3057\u304f\u3093\u3046\u3057\u304f\u3093\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"height":"190","author_url":"https://blog.hatena.ne.jp/z_kro/","published":"2017-02-10 12:56:51","description":"arXiv \u3092\u898b\u308b\u30d3\u30e5\u30fc\u30a2\u30fc\u3092\u4f5c\u3063\u305f zkro.hateblo.jp \u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9\u95a2\u9023 Path Graph - Pretty visualizations for ray tracing algorithms. \u30ec\u30a4\u30c8\u30ec\u30fc\u30b7\u30f3\u30b0\u30a2\u30eb\u30b4\u30ea\u30ba\u30e0\u306e\u30d3\u30b8\u30e5\u30a2\u30e9\u30a4\u30bc\u30fc\u30b7\u30e7\u30f3\u3002 BREAKDOWN OF A SIMPLE RAY TRACER WebGL \u3092\u7528\u3044\u305f\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u3002\u4f5c\u3063\u305f\u4eba\u306f\u30d1\u30fc\u30ea\u30f3\u30ce\u30a4\u30ba\u3067\u6709\u540d\u306a\u30d1\u30fc\u30ea\u30f3\u3055\u3093\u3002 Fluid Paint \u7d75\u306e\u5177\u3068\u7b46\u3067\u304b\u3044\u305f\u3088\u3046\u306a\u7d75\u304c\u304b\u3051\u308bWeb\u30a2\u30d7\u30ea\u3002\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9\u3092\u898b\u308b\u3068\u3001\u771f\u9762\u76ee\u306b\u6d41\u4f53\u529b\u5b66\u306e\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u3092\u3057\u3066\u3044\u308b\u3088\u3046\u306b\u898b\u3048\u308b\u3002 \u30c7\u30a3\u30fc\u30d7\u30e9\u30fc\u30cb\u30f3\u30b0 \u306f\u3058\u2026","categories":[],"title":"\u4eca\u9031\u306e\u307e\u3068\u3081 (2017/2/10)","blog_url":"https://zkro.hateblo.jp/","url":"https://zkro.hateblo.jp/entry/2017/02/10/125651","type":"rich","blog_title":"\u306d\u3047\u3046\u3057\u304f\u3093\u3046\u3057\u304f\u3093","provider_name":"Hatena Blog","width":"100%","provider_url":"https://hatena.blog","author_name":"z_kro"}