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  <author_name>anchan828</author_name>
  <author_url>https://blog.hatena.ne.jp/anchan828/</author_url>
  <blog_title>けいごのなんとか</blog_title>
  <blog_url>https://anchan828.hatenablog.jp/</blog_url>
  <categories>
    <anon>Unity</anon>
    <anon>Unity5</anon>
  </categories>
  <description>検証で試したコード Unity4.5ではasyncOperation2.progressは0を返し続けるけど、Unity5だと0.9を返す。 using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { AsyncOperation asyncOperation1; AsyncOperation asyncOperation2; IEnumerator Start () { asyncOperation1 = Application.LoadLevelAdditive…</description>
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  <image_url></image_url>
  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2014-11-01 18:49:47</published>
  <title>あれ？Application.LoadLevelAdditiveAsyncで複数シーンの非同時ロードが可能になってる？</title>
  <type>rich</type>
  <url>https://anchan828.hatenablog.jp/entry/2014/11/01/184947</url>
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