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  <author_name>asahidari</author_name>
  <author_url>https://blog.hatena.ne.jp/asahidari/</author_url>
  <blog_title>Kukan Kogei -空間工芸-</blog_title>
  <blog_url>https://asahidari.hatenablog.com/</blog_url>
  <categories>
    <anon>Blender</anon>
    <anon>Sverchok</anon>
    <anon>Animation Nodes</anon>
    <anon>Four dimensional</anon>
  </categories>
  <description>OverView I already wrote about 4d rotation in my previous post1. After that, I found some articles about Tesseract (four-dimensional analogue of the cube)2 . Also, some people have already posted Youtube videos3 explaining it using some matrices. In this writing, I'll implement the Tesseract rotatio…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2020-06-05 14:10:59</published>
  <title>Rotating Tesseract in Blender (with add-ons)</title>
  <type>rich</type>
  <url>https://asahidari.hatenablog.com/entry/2020/06/05/141059</url>
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