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  <blog_title>コガネブログ</blog_title>
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    <anon>Unity</anon>
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  <description>ソースコード using UnityEngine; public class Example : MonoBehaviour { public Transform m_target = null; public float m_speed = 5; public float m_attenuation = 0.5f; private Vector3 m_velocity; private void Update() { m_velocity += ( m_target.position - transform.position ) * m_speed; m_velocity *= m_atte…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2017-11-07 08:00:00</published>
  <title>【Unity】オブジェクトを追従するスクリプト</title>
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