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    <anon>Unity</anon>
    <anon>Unity - 入出力</anon>
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  <description>ソースコード using UnityEngine; public class Player : MonoBehaviour { private void Update() { var screenPos = Camera.main.WorldToScreenPoint( transform.position ); var direction = Input.mousePosition - screenPos; var angle = GetAim( Vector3.zero, direction ); transform.SetLocalEulerAnglesY( -angle + 90 );…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2017-11-30 11:50:16</published>
  <title>【Unity】マウスの方向に自機を向ける</title>
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