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  <blog_title>コガネブログ</blog_title>
  <blog_url>https://baba-s.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
    <anon>Unity - エディタ拡張</anon>
  </categories>
  <description>概要 using UnityEngine; public class Example : MonoBehaviour { public RectTransform target; } using UnityEditor; [CustomEditor( typeof( Example ) )] public class ExampleEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); var target = serializedObject.FindProperty( &quot;target…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2017-12-29 09:50:00</published>
  <title>【Unity】Inspector 内に他オブジェクトの Custom Inspector を表示する「Editor.CreateEditor」</title>
  <type>rich</type>
  <url>https://baba-s.hatenablog.com/entry/2017/12/29/095000</url>
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