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  <blog_title>コガネブログ</blog_title>
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    <anon>Unity</anon>
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  <description>ソースコード using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class SceneViewCustom { private static readonly int SIZE = 16; private static readonly int SIZE_HALF = SIZE / 2; private static readonly int WIDTH = 1024; private static readonly int WIDTH_HALF = WIDTH / 2; private static …</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2018-08-31 21:50:00</published>
  <title>【Unity】Scene ビューに自作のグリッドを表示するサンプル</title>
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