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  <blog_title>コガネブログ</blog_title>
  <blog_url>https://baba-s.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
    <anon>Unity - エディタ拡張</anon>
    <anon>Unity - トラブルシューティング</anon>
    <anon>Unity - Unity Test Runner</anon>
  </categories>
  <description>はじめに using System.Linq; using UnityEditor; using UnityEngine; public static class Example { [MenuItem( &quot;Tools/Hoge&quot; )] private static void Hoge() { var go = Selection.activeGameObject; var components = go .GetComponents&lt;Component&gt;() .Where( c =&gt; c != null ) ; foreach ( var c in components ) { var so…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2019-03-20 14:15:00</published>
  <title>【Unity】2018.3 で Missing References が検出できなくなった時の対処方法</title>
  <type>rich</type>
  <url>https://baba-s.hatenablog.com/entry/2019/03/20/141500</url>
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