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  <blog_title>コガネブログ</blog_title>
  <blog_url>https://baba-s.hatenablog.com/</blog_url>
  <categories>
    <anon>Unity</anon>
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  <description>概要 using UnityEngine; using UnityEngine.Profiling; public class Example : MonoBehaviour { private CustomSampler m_sampler1; private CustomSampler m_sampler2; private CustomSampler m_sampler3; private CustomSampler m_sampler4; private void Awake() { m_sampler1 = CustomSampler.Create( &quot;1&quot; ); m_sampler…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2019-03-25 14:20:00</published>
  <title>【Unity】String Interpolation を使用した場合と string.Format を使用した場合の GC Alloc は同じ</title>
  <type>rich</type>
  <url>https://baba-s.hatenablog.com/entry/2019/03/25/142000</url>
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