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    <anon>Unity</anon>
    <anon>C# - Deconstruct</anon>
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  <description>ソースコード using UnityEngine; public static class Color32Ext { public static void Deconstruct ( this Color32 self, out byte r, out byte g, out byte b ) { r = self.r; g = self.g; b = self.b; } public static void Deconstruct ( this Color32 self, out byte r, out byte g, out byte b, out byte a ) { r = self.…</description>
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  <provider_name>Hatena Blog</provider_name>
  <provider_url>https://hatena.blog</provider_url>
  <published>2019-09-03 23:02:00</published>
  <title>【C#】Color32 の代入を簡略化する Deconstruction</title>
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